DB410c Adreno 306 vs Raspi VC4 GLMARK2

DragonBoard 410c Adreno 306

=======================================================
    glmark2 2017.07
=======================================================
    OpenGL Information
    GL_VENDOR:     freedreno
    GL_RENDERER:   Gallium 0.4 on FD307
    GL_VERSION:    OpenGL ES 3.0 Mesa 13.0.6
=======================================================
[build] use-vbo=false: FPS: 194 FrameTime: 5.155 ms
[build] use-vbo=true: FPS: 207 FrameTime: 4.831 ms
[texture] texture-filter=nearest: FPS: 162 FrameTime: 6.173 ms
[texture] texture-filter=linear: FPS: 151 FrameTime: 6.623 ms
[texture] texture-filter=mipmap: FPS: 156 FrameTime: 6.410 ms
[shading] shading=gouraud: FPS: 188 FrameTime: 5.319 ms
[shading] shading=blinn-phong-inf: FPS: 163 FrameTime: 6.135 ms
[shading] shading=phong: FPS: 130 FrameTime: 7.692 ms
[shading] shading=cel: FPS: 118 FrameTime: 8.475 ms
[bump] bump-render=high-poly: FPS: 132 FrameTime: 7.576 ms
[bump] bump-render=normals: FPS: 178 FrameTime: 5.618 ms
[bump] bump-render=height: FPS: 149 FrameTime: 6.711 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 65 FrameTime: 15.385 ms
libpng warning: iCCP: known incorrect sRGB profile
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 17 FrameTime: 58.824 ms
[pulsar] light=false:quads=5:texture=false: FPS: 179 FrameTime: 5.587 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 28 FrameTime: 35.714 ms
libpng warning: iCCP: known incorrect sRGB profile
[desktop] effect=shadow:windows=4: FPS: 92 FrameTime: 10.870 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 68 FrameTime: 14.706 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 67 FrameTime: 14.925 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 85 FrameTime: 11.765 ms
[ideas] speed=duration: FPS: 66 FrameTime: 15.152 ms
[jellyfish] : FPS: 64 FrameTime: 15.625 ms
[terrain] : FPS: 3 FrameTime: 333.333 ms
[shadow] : FPS: 56 FrameTime: 17.857 ms
[refract] : FPS: 22 FrameTime: 45.455 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 174 FrameTime: 5.747 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 110 FrameTime: 9.091 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 169 FrameTime: 5.917 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 142 FrameTime: 7.042 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 120 FrameTime: 8.333 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 136 FrameTime: 7.353 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 136 FrameTime: 7.353 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 96 FrameTime: 10.417 ms
=======================================================
                                  glmark2 Score: 115 
=======================================================

Raspberry Pi 3

=======================================================
    glmark2 2014.03
=======================================================
    OpenGL Information
    GL_VENDOR:     Broadcom
    GL_RENDERER:   Gallium 0.4 on VC4 V3D 2.1
    GL_VERSION:    OpenGL ES 2.0 Mesa 13.0.0
=======================================================
[build] use-vbo=false: FPS: 127 FrameTime: 7.874 ms
[build] use-vbo=true: FPS: 136 FrameTime: 7.353 ms
[texture] texture-filter=nearest: FPS: 134 FrameTime: 7.463 ms
[texture] texture-filter=linear: FPS: 131 FrameTime: 7.634 ms
[texture] texture-filter=mipmap: FPS: 123 FrameTime: 8.130 ms
[shading] shading=gouraud: FPS: 122 FrameTime: 8.197 ms
[shading] shading=blinn-phong-inf: FPS: 121 FrameTime: 8.264 ms
[shading] shading=phong: FPS: 114 FrameTime: 8.772 ms
[shading] shading=cel: FPS: 112 FrameTime: 8.929 ms
[bump] bump-render=high-poly: FPS: 76 FrameTime: 13.158 ms
[bump] bump-render=normals: FPS: 135 FrameTime: 7.407 ms
[bump] bump-render=height: FPS: 133 FrameTime: 7.519 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 90 FrameTime: 11.111 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 63 FrameTime: 15.873 ms
[pulsar] light=false:quads=5:texture=false: FPS: 136 FrameTime: 7.353 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 40 FrameTime: 25.000 ms
[desktop] effect=shadow:windows=4: FPS: 80 FrameTime: 12.500 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 57 FrameTime: 17.544 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 56 FrameTime: 17.857 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 66 FrameTime: 15.152 ms
[ideas] speed=duration: FPS: 137 FrameTime: 7.299 ms
[jellyfish] : FPS: 89 FrameTime: 11.236 ms
[terrain] : FPS: 5 FrameTime: 200.000 ms
[shadow] : FPS: 76 FrameTime: 13.158 ms
[refract] : FPS: 21 FrameTime: 47.619 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 144 FrameTime: 6.944 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 113 FrameTime: 8.850 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 141 FrameTime: 7.092 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 128 FrameTime: 7.812 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 96 FrameTime: 10.417 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 125 FrameTime: 8.000 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 125 FrameTime: 8.000 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 81 FrameTime: 12.346 ms
=======================================================
                                  glmark2 Score: 101 
=======================================================

The tests were conducted with glmark2 running standalone without any window manager

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